
Terran units are generally fragile, control-intensive units with specialized purposes. For example, the first available protoss ground warrior (the " zealot") is twice as expensive as its Terran counterpart, and four times as expensive as its zerg counterpart, however, even 2 enemy units against one Zealot would side in favor of the Zealot.

The primary protoss mindset is to use a smaller number of much more powerful units to tank an enemy. Protoss units are typically more powerful and durable, at the cost of being extremely expensive. As such, the player's choice of race is crucial, because each race requires a completely different playing style. The mechanics of this design contrast to StarCraft 's predecessor: Warcraft II: Tides of Darkness, which has two races with a nearly identical selection of units that differentiate only graphically.Įach race derives its unique game strategy though its respective unit philosophy.

StarCraft is a strategy game based around 3 asymmetrical "races" ( protoss, terran, and zerg) designed to vary dramatically in play styles, but retain fair and balanced game play.

Fortify your defenses and fight your way free!
